tag:blogger.com,1999:blog-5979339353366878191.post2417187237465360682..comments2024-03-21T00:16:15.883+00:00Comments on Plot is Gameplay's Bitch: Designing a Dialogue System From Scratch Part 1: What is Dialogue?Tom Juberthttp://www.blogger.com/profile/14570661671387482872noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5979339353366878191.post-33922744957324145642011-06-08T11:26:26.922+01:002011-06-08T11:26:26.922+01:00Ah, most cool; this looks good! Thanks for the res...Ah, most cool; this looks good! Thanks for the response.tomenoreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-34941898789997784072011-06-07T15:40:11.769+01:002011-06-07T15:40:11.769+01:00Hmm... the only dev tool I use regularly is The Ga...Hmm... the only dev tool I use regularly is The Games Factory 2. I used it for my text-based game, ir/rational, and it's certainly easy to use and will handle what you're describing. However, its text editing functionality is rough as balls (in the new version we're putting all the text into images to get around the issue).<br /><br />Other options? Ren'Pi is used for Japanese dating Sims, it's halfway between an IF parser and something more complex.<br /><br />These tools are linked to on the narrative design resources page, link top left.Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-39863946160335807802011-06-07T14:42:55.069+01:002011-06-07T14:42:55.069+01:00Ah! Glad you're taking on this subject! I'...Ah! Glad you're taking on this subject! I'm trying to write my first game right now, and I'm thinking about how to naturally/thematically tie in my more-or-less novel concept for a dialogue system with the narrative (or lack thereof) itself.<br /><br /> A question: what coding languages or development programs/mod engines would be best to make a really simple game - one with physically static actors and no complex mathematical systems, but that relies a tonne on the written word? (excluding IF)tomenoreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-51731404741657091002011-06-03T21:20:32.066+01:002011-06-03T21:20:32.066+01:00Wonderful article. It is of particular interest i...Wonderful article. It is of particular interest in that I am hosting a Ludum Dare game jam competition on the last weekend of this month and this article suits the theme of the jam perfectly. Keep up the fantastic work.<br /><br />For gamedevs looking for a fun 48 hour game jam based on the above, be sure to check out<br />http://www.ludumdare.com/compo/<br />on or before the weekend of June 25th 2011.Breakdance McFunkypantshttps://www.blogger.com/profile/05511074384116882085noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-41801015666091615332011-06-03T20:15:53.769+01:002011-06-03T20:15:53.769+01:00Nice read... Can't wait to se the whole trilog...Nice read... Can't wait to se the whole trilogy. :)Ketchuahttps://www.blogger.com/profile/02618171212131781688noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-76315012944481258762011-06-03T19:42:35.307+01:002011-06-03T19:42:35.307+01:00Awesome, this is exactly what I'm doing my col...Awesome, this is exactly what I'm doing my college thesis on right now!TimHhttps://www.blogger.com/profile/09133834144561963777noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-65901744858927126322011-06-03T17:47:34.405+01:002011-06-03T17:47:34.405+01:00Wahey, we're knee deep in theory again! This i...Wahey, we're knee deep in theory again! This is part 1 of 3, so plenty more to come. It's nto too late to incorporate any intelligent thoughts you lot have got on the matter.Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.com