tag:blogger.com,1999:blog-5979339353366878191.post2865332746385699127..comments2024-03-21T00:16:15.883+00:00Comments on Plot is Gameplay's Bitch: I Have Been Playing Some Games; Maybe You Should TooTom Juberthttp://www.blogger.com/profile/14570661671387482872noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5979339353366878191.post-49754127680282448892012-02-21T04:49:50.400+00:002012-02-21T04:49:50.400+00:00Well, I played it for a fair bit. Half for the cap...Well, I played it for a fair bit. Half for the cape-flying, and half just so I would have a better position to complain from, so... mission accomplished. 8)Laroquodhttps://www.blogger.com/profile/17025800770736538936noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-73566776449639524822012-02-20T14:01:33.352+00:002012-02-20T14:01:33.352+00:00Agreed. I didn't have so much of a problem wit...Agreed. I didn't have so much of a problem with the player model itself (and isn't it interesting how calling it an 'avatar', rather than just 'Batman', makes you think more critically) - Batman's constantly reimagined, and it pales in comparison to the bizarrely brutish exagerations in DC Universe.<br /><br />But the world, sure, puts far more focus on excuses for gameplay than on actual dramatic involvement. This, as is probably clear, is something I'm prepared to look past when it's otherwise so successful.Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-70568381040893716782012-02-17T22:47:33.467+00:002012-02-17T22:47:33.467+00:00Re: Arkham Asylum. You're right that the brawl...Re: Arkham Asylum. You're right that the brawling was pretty stylish, but I just couldn't take the game seriously at all. Watching the oversized lug of a Batman avatar executing 'stealth' moves was comical, and the duct work and man-sized gargoyles (throughout the *interior*) gave me the impression that all of Arkham is a playground designed to make Batman look as cool as possible. Which of course, is exactly what it is, but I would have preferred to have been able to maintain more of a suspension of disbelief. As it was, the only way for me to play the game was to pretend that Batman had paid off the Joker to set up this whole scenario for him to play the hero in. The forever-smirk on the Batman avatar's face just served to constantly confirm this theory.<br /><br />So, yeah. Good combat. As a way to use game mechanics in service is portraying a believable world -- utter fail.Laroquodhttps://www.blogger.com/profile/17025800770736538936noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-33945443077978516812012-02-16T12:44:01.749+00:002012-02-16T12:44:01.749+00:00Yep, tilt = innovation.
http://tom-jubert.blogspo...Yep, tilt = innovation.<br /><br />http://tom-jubert.blogspot.com/2011/06/new-review-format-worth-writing-home.html<br /><br />Defo check out the Darkness 2. Esther is on my list.Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-50584324729085291742012-02-16T11:34:33.309+00:002012-02-16T11:34:33.309+00:00It's a topic that I've seen come up before...It's a topic that I've seen come up before, about how few games many other game developers play, though there are many exceptions. Picking up useful things from both the big budget and small indie experimental games is obviously probably the best way, though I wonder how that balance is weighted for most developers - and I'm not trying to make a leading suggestion there.<br /><br />Could you remind what the definition of 'tilt' is you're using? I remember the post that introduced that but can't instantly intuit it from just the word. It's an innovation score isn't it?<br /><br />Interesting to hear your take on The Darkness 2 - heard positive buzz despite not playing, but wasn't sure how it'd measure up to your eyes. Finished playing the forerunner Batman: Arkham Asylum last night - not sure I'll pick up Arkham City. I enjoyed it and getting to know a place and seeing it develop and having the same dead guys you killed before still lying there definitely adds something but I'd rather seek out some different worlds in the meantime. Dear Esther is my other recent play and was a memorable and and utterly beautiful experience.Matthewhttps://www.blogger.com/profile/12640723150250717462noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-17069856681574777512012-02-14T18:54:58.715+00:002012-02-14T18:54:58.715+00:00Now you mentioned that I'm going to leak the d...Now you mentioned that I'm going to leak the details to Kotaku, it'll have gone viral by the morning.Chris Greenhttp://www.chris-green.netnoreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-134607143019937522012-02-14T16:16:27.727+00:002012-02-14T16:16:27.727+00:00It is cool, isn't it?
I do think and hope sho...It is cool, isn't it?<br /><br />I do think and hope shooters are gradually moving in this direction; it takes a few games like the Darkness 2 to establish that there's a market, but let's cross our fingers. <br /><br />Incidentally, that desktop grab in the header is actually an accidental first screenshot of the game I'm working on. It is, fortunately, entirely uninformative, being as it is a close up shot of the far-far-away birds that glide over the level. I just loved how they spawn as a tight pack that flies directly over the play area, but in debug mode they're able to leave the geometry behind and once no one's looking they naturally begin spreading out, presumably to infinity.Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-6858298676180945612012-02-14T14:35:47.368+00:002012-02-14T14:35:47.368+00:00Having just finished The Darkness 2 I agree 100% w...Having just finished The Darkness 2 I agree 100% with your views on it. Whilst the story isn't amazing DE have handled it with such confidence that it must be experienced. The later end of the second act going into the third was really my highlight, I found myself absorbed completely.<br /><br />Although on reflection the whole thing makes me feel a little sad it's taken this long for shooters to be bold enough to weave the narrative into the game play. This may be my cynicism, but there haven't been a great deal of examples recently and I don't believe this will be the start of a new trend.Chris Greenhttp://www.chris-green.netnoreply@blogger.comtag:blogger.com,1999:blog-5979339353366878191.post-74980256036605858522012-02-14T14:14:53.659+00:002012-02-14T14:14:53.659+00:00Played any of these? Got any thoughts? Does this k...Played any of these? Got any thoughts? Does this kind of content spark debate, or am I just being self-indulgent?<br /><br />While we're on it, if you never played the 1986 version you might like to check out the free online version of Alter Ego (linked to int he text). At the very least, it features some entertaining lines.<br /><br />"You are a baby. A furry man walks past you. What do you do?"<br /><br /> - Grab the furry man's head<br /><br />"You put your hands around the furry man's neck and he says something that sounds like 'Wooof!' He tastes salty."Tom Juberthttps://www.blogger.com/profile/14570661671387482872noreply@blogger.com