Wednesday, 26 May 2010
Writing For Indie Games; or "How to Characterise When You Can't Afford Characters" - Part 1
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This article was originally printed in the IGDA Writers SIG Quarterly NB Penumbra spoilers throughout! There's something about a te...
5 comments:
Tuesday, 25 May 2010
Planescape: Torment Vision Statement!!!!!!!1
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NB. Please note: the exclamation marks in the post title are ironic. But only just. The '1' was a genuine mistake. I don't kno...
5 comments:
Sunday, 23 May 2010
Free Online 4x: Neptune's Pride & Storytelling w/o Writing
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Neptune's Pride is a free, web-based 4x game from Iron Helmet Games , a new startup from ex-Irrational man, Jay Kyburz. It plays like a ...
3 comments:
Wednesday, 19 May 2010
The Argument For Game Over
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I've written before about player mortality, suggesting 'Game Over' is an anachronism we can replace with cleverer, narratively ...
3 comments:
Monday, 17 May 2010
Heavy Rain & Decision Making in Games
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Since playing Heavy Rain and Bioshock 2 I've been thinking a lot about decision making in games, and how it affects emotional engagement...
9 comments:
Saturday, 15 May 2010
Lost Horizon Voice Recording
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While these days we see plenty of interviews with writers, and narrative themed postmortems, I still sometimes feel like the actual proces...
2 comments:
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