Showing posts with label non games. Show all posts
Showing posts with label non games. Show all posts

Tuesday, 13 February 2024

Freedom of Thought is Under Attack

I am horrified by how the media now treats conspiracy theories as if they are somehow universally egregious. This treatment is wrong, authoritarian, and threatens everything that underpins post-enlightenment life.


Trump and Covid triggered a wave of conspiracy theories which threatened the ruling elite, and now they seek to maintain their narrative by tarring all such theories with the same brush.


Some conspiracy theories are demonstrably false. Some are demonstrably true. The rest are real possibilities which, in absence of proof, are reasonable to express, examine and even to tentatively believe in.


MK Ultra is a conspiracy theory which is proven true. So too is Watergate, the Tuskegee Syphilis Study, and countless others. Conspiracies happen. No serious person believes otherwise.


And yet in the media and political discourse reasonable theories about conspiracies are routinely falsely described as untrue and/or associated with some drastic moral failing.


The first major event of this kind that I noticed was the Covid lab-leak theory. The facts were that Covid seemed to originate near to a lab which worked with Covid-like viruses, and the exact source was undetermined. There were only two logical explanations: lab-leak or natural cause. Both were plausible to any thinking person.


Yet people who expressed the lab-leak theory were deplatformed by tech companies and accused of misinformation; in the media it was described as a racist falsehood. When scientists came forward the establishment later accepted the lab-leak 'conspiracy theory' was plausible.


The second event is of course the recent violence in Israel and Palestine. It is a fact that Israel was warned by multiple sources of an impending attack. It is a fact the attack occurred. It is a further fact that Israel has killed tens of thousands of innocent Palestinians and herded the rest into the only city they haven't extensively bombed, all while senior Israeli politicians talk of killing all Palestinians and resettling their lands.


Netanyahu's motivation has not been proven. Perhaps he's terrified of Hamas. Perhaps he wants power. Perhaps he really does want to kill all of those people. In the absence of proof it is perfectly reasonable to express and even lean towards any of these possibilities.


I trust I don't need to detail the kinds of moral and intellectual slanders which have been directed towards those who suspect Netanyahu of intentional genocide.


What I find most shocking is that the scientists, policy-makers and other educated types would never in a million years accept, believe or act upon the worldview being pushed onto the masses. 


Do you think that serious foreign policy experts trying to predict Netanyahu's next move dismiss out of hand the possibility of genocidal intent, for fear of being deplatformed or accused of prejudice? Of course not. Biden's advisors behind closed doors are telling him the truth: that Netanyahu may really be aiming for genocide, amongst other plausible theories. 


Do you think the scientists studying Covid's origins considered the lab-leak theory impossible or immoral? They couldn't possibly. Any thinking person could see it was plausible. Refusing to examine it would undermine any possibility of discovering the truth.


It is one thing to spin the facts in favour of the establishment narrative, as we've done since time immemorial. But to flatly deny and morally reject patently reasonable theories about matters unknown is a terrifying new development.


Intellectual analysis and the scientific method depend entirely on the freedom to express and examine plausible theories, no matter how unpalatable. This intellectual freedom has been one of our fundamental moral values since long before I was born. Without it we would literally still be in the stone age.


I am SHOCKED by how quickly that moral value has been eroded in our public life. 


But I am most horrified by the hundreds of thousands of academics, journalists and creatives who know well the threat this development poses, who would never allow this kind of censorship to direct their own thoughts and beliefs, yet stay silent so long as it's 'conspiracy theories' which are under fire.


It shouldn't be dangerous today to say what was universally accepted just ten years ago: I disapprove of what you say, but I will defend to the death your right to say it.


The time to publicly defend freedom of thought and expression is now.

Wednesday, 10 January 2024

The Encrypted Secret of Life, Higher Dimensions and Spirituality, as Encoded by Josef Ruslak's 1999 Camp-Scifi Film, The Thirteenth Floor


The Thirteenth Floor (1999) by Josef Rusnak is an unfairly ignored existential scifi with a secret, cryptic alternative plot espousing the reality of trans-dimensional non-human-intelligences/spirits/gods and humanity's identity therewith.

The official plot is a contrived tale about VR programmers (users) possessing simulated humans (program links) to live out their darkest fantasies, resolving with our simulated hero defeating his user and escaping to an idealised 'real world'. But that's just the cover story.


To decrypt the secret message we have to suppose that there is no such thing as separate 'users' and 'sims'. Rather, there are simply higher and lower dimensional manifestations of the same conscious entities on an eternal quest for transcendance. 


The relationship between Hall (the user) and Ferguson (the sim he 'possesses') should be understood as analogous to the relationship between me and my little toe. We're not identical, but my toe is nonetheless me. When Hall 'possesses' Ferguson it is like me focussing my attention on my toe.


The film opens with Rusnak speaking direct to his audience as Fuller, the creator of our simulated world. He has uncovered a terrible truth, and is writing it down for the only person (us) who could ever understand it. 


Thursday, 7 December 2023

2023 Update


It has been a long time.

Life is wild.

I'll limit this post to factual updates.

Talos 2 did great critically and I fear abysmally commercially. I'm so proud of Jonas, Verena, Hunski, Tome, Kuber, Goran, Damjan and everyone else and especially Moss. And I'm glad I did what I did (a subplot probably <1% of the total word count); and a bit sorry I didn't do more. Some people vibed with my stuff, and some people recognised it was underdeveloped. I'm sure some did both (I certainly did).

The team are working on small DLCs. I would like to add some new 'Internal Monolog' character to those, but I am not sure whether Jonas will find a space for me to do it. If not then I hope Devolver will not go under and we will make Talos 3.

A couple years ago I took a job I shouldn't have because it's too big and long for me, but it's a really cool RPG world that I want to stretch my legs in before I go back to smaller things. Hopefully we announce next year.

Besides that I seriously hope Inner Party - the indie studio I co-founded with Jonas Boetel (Subnautica programmer) and Warby (brilliant technical artist) will get off the ground. Either they will find a prototype that sells and I'll add writing; or I'll finish this RPG and we'll do it together. Making games with those guys is my absolute number one dream.

I continue to take my twitter to ever more performative heights. I am glad to have the professional freedom to print whatever wild experimental ideas I like on there and still have a job afterwards. Although it does start to blur the line between created-character and self-identity. I'd rather keep the two entirely separate, or totally entwined. We're all characters, after all.

I have spent a good deal of the last two years going down rabbit holes. Morality, de facto power, global dynamics, honesty vs utility, non-human intelligence and AGI, faith and the occult, god and the devil. Interesting stuff to me right now. The challenge is balancing research with production.

I am also stepping into very new phases in my personal life. But that is not to be factually stated, instead it'll be there codified in everything I do.

Life is very strange. I find big parts of it change a lot - and big parts stay the same. Increasingly I understand what's going on, but not exactly in what way.

I started this blog and this career inspired by the writers who bared their souls so that I could learn from them. Increasingly I wish I could undergo my personal changes without their being public - but I am too lazy to start my career again from scratch as an anon, and too in need of purpose not to share my experience at all. Still, like a politician caught on hotmike saying what they really think, I'm aware from the outside it might seem terribly inconsistent.

Cliche I know, but for good reason: if my words can help just one person as others' words have helped me then all is well in my world.

And remember...

Tuesday, 28 May 2019

Hello, I Love You, Won't You Tell Me Your Name?


OK here's the deal...

...I'm not deleting anything from this blog. I'm not deleting or editing facebook (right now).

This blog and Facebook both reflect my journey, and I love the person that carried me here.

I realise, via this blog and my published stories and games, that I have lived more of my life in public than most people. I have been yelling things that I didn't realise I was even saying, and I've been broadcasting it to the world. Sometimes I feel embarrassed by that.

And at the same time, I've always wanted to share with the world the ideas that made my life more wonderful, in case they can do the same for someone else. The times that I expressed those ideas haphazardly, or through a negative lens, or thought I was being clever when really I was asking for help... they are also part of this story we're telling. They aren't going anywhere. And I'll surely do it again.

Just do me a favour and take it all with a pinch of salt.

I wonder what's next?

https://www.youtube.com/watch?v=GJY8jJkDoMY

PS I thought long and hard about changing the name of this blog so that it wasn't using a slur word with particular gender associations. It's my desire to create a positive environment for every person. And at the same time, I like to poke the bear. The name stays. If you have a problem with that I'd love to hear all about it.

Thursday, 14 June 2018

On Political Discourse (or Why I Think Everyone Sounds Like They Hate Each Other on Twitter)

I have one thing to say on the nature of public, political and internet discourse at this point in time.

Our language sucks for expressing ourselves.

If I look at the stats and discover that in 2017 gingers bought more hair dye per capita than blondes and then state as much, I am expressing a fact about what happened in 2017. It's an unusual statement to make, but let's imagine I'm trying to minimise the effect of hair dye use on local river pollution.(Disclaimer: I did no research on hair dye stats for this article).

If I look at gingers and think their hair is an inherently ugly colour and then state that gingers will always buy more hair dye because they're ugly and we should probably try to have fewer gingers to keep pollution down then I am being a dick, as well as missing out on many fine potential relationships with many fine gingers. (Preferring the look of blonde hair wouldn't make me a dick, but expecting it to be recognised as fact as the basis for discrimination against gingers would).

Unfortunately the way our language works I can say something like 'Gingers incur higher hair dye costs' and it's absolutely unclear to the reader which of the two statements above I'm really making. It would then be totally understandable that a bunch of people online would read two totally different interpretations into my uncontextualised statement and then accuse one another of ginger-hating and truth-denying.

Sometimes someone's being a dick, and sometimes they're denying the truth. Based on the real world humans I've met I'd bet most of the time people are just trying to share some truth and compassion in a world of people calling each other names.

PS Sorry gingers, you're just a less publicly volatile case study than race and gender.

Sunday, 27 May 2018

What is Therapy Actually?

Researching the therapeutic process in advance of attending a session, most of what I found was to me unbearably vague - as was my therapist. They talk about integrating personalities and getting in touch with your feelings. They talk about how they won't give you the answers, the answers come from you. They talk about a moment of realisation and personality change. They talk about a lot of things, but the total message to me was something like a magician explaining that what you just saw was a trick. He'll show you this incredible outcome, you ask how he did it, and he says 'Oh, it wasn't really magic, there was a trick to it' then refuses to tell you the trick. You're left knowing that this person is pulling the wool over your eyes, and wondering what advantage it is to them to do so. Why not just talk straight?

I'm the guy that wants to know what the trick was, and I'm going to do my best to describe my experiences directly. This is no parlour trick (though some tricks are employed in the process).

Tuesday, 1 May 2018

On Masculinity & Refusing to Seek Help

This is the second part of an ongoing series describing my experiences with learning about psychology and going into therapy. Here I talk a bit about how old ideas around masculinity can prevent men from seeking help.

Asking for help was fundamentally incompatible with the identity I had drawn up for myself

I'm not going to go into detail about my childhood (but yes, I'm afraid a lot of it does come down to your relationship with your parents, school and peers), but I'm going to say that it was a fairly traditional masculine environment, by which I mean a culture which explicitly embraces the moral philosophy I highlighted in the previous post as problematic. A culture which denies the validity of feelings and the fundamental equality of people. A culture where the moral ideal is the strong, competitive, stoic male; and the inverse is the weak, the emotional. This dichotomy sets up a further moral ideal that encompasses the other two: the ideal of winning over the world.

Sunday, 8 April 2018

On Psychological Health & Talking Therapy

Disclaimer: I'm writing the words I would have wanted to read some years ago. I know this will be obvious to some people, but it wasn't to me. Also I apologise if I slip into being too absolute. If you ever feel like I'm telling you what you ought to think or do, please forgive me, it's not what I intend, I just got over excited.

Two years ago I started going to talking therapy (I went for one year). I went privately because I was offered highly targeted, formulaic options on the NHS (eg addiction therapy, cognitive behavioural therapy etc), and I figured that the problem I was trying to overcome was more complex and integral than this set of behaviours or that one. I may have a substance abuse problem, and some people may only have a substance abuse problem, but for a lot of us the problematic behaviours are symptoms of the bigger picture.

Thursday, 23 November 2017

Two Painters

Two master painters are in a forest clearing setting up their canvasses and easels. The sun is slicing through the thick foliage, illuminating a  scene they are each determined to capture before it fades.

The first painter looks out and sees the trees: the moss on the trunks, the sun glancing off the dew-covered leaves, the great cracks and rivulets running through the bark. The painter takes up their oils and begins to paint.

The second painters looks out and sees the forest: a great dark mass, split by shards of white from the sky. The painter takes up their pencils and begins to draw.

Some hours later they each sit back and breathe a deep breath, before turning to examine the other's work.

The first painter has focused on a handful of trees, which are presented in great detail. It is possible to make out the individual leaves, in which there are reflections of all the others.

The second painter has drawn the entire forest in a more abstract style. Individual trees are hardly discernible, instead there is a black clump stretching in all directions, delimited only by flecks of white sunlight.

The first painter looks at the abstract drawing, and then at the second painter, and there is something that the first painter doesn't say to the second. What they don't say is, "Your trees are merely a black pencil smudge, whereas mine are a full reflection of the real trees before us, and I therefore insist that you make your trees more like mine in order to improve your picture."

And there is something that the second painter doesn't say to the first. They don't say, "Your forest only has three trees in it, whereas mine is a full reflection of the real forest before us, and I therefore insist that you make your forest more like mine in order to improve your picture."

No, they don't say those things, because it would strike them as ridiculous. They didn't come to the clearing together so they could go home with two copies of the same picture. One of them sees the trees, while the other sees the forest. They came to the clearing together so that for a short while they could see both.

---------------------

In other news Subnautica finally comes out 23rd January 2018 on Steam. It's actually going to happen this time. I can't wait. It's been over two years.

Friday, 18 September 2015

A Faintly Amusing Aside on Schooling

The origins of my surname are in the French 'Joubert', which hundreds of years ago was anglicised to 'Jubert'. This makes my surname quite rare, and thus quite useful as a username, because no one else ever wants it.

However, there are other Juberts out there, and frequently they make the same assumption as I - that we are rare enough to have unique usernames - and this results in my receiving from time to time emails meant for some Jubert on the other side of the planet (they are mostly in Canada and China these days).

Today I received the following email:
Hi, this is Mrs.[Name Removed], Jason's teacher. I was wondering if there was a time that we could meet to discuss Jason's behavior? I know that you work so I wasn't sure what would fit into your schedule. Is there any day next week that you'd be available before or after school? 
Jason received another pink slip from the bus supervisor today. It is stapled into his planner. 
I feel that Jason is a smart boy and is not working up to his potential due to making poor choices. 
thanks for your time.
Mrs. [Name Removed]
Since I have no children, I have concluded this email was intended for some other Jubert. However, since it is my birthday today (thirty-one if you must know) I thought I would have some fun and send Mrs. [Name Removed] the advice I would have liked to give my teachers twenty years ago. I quite liked the writing, and so I figured I would reproduce it here for posterity. I don't pretend that this advice is easy to follow, nor that it isn't biased. Frankly it's just venting some steam. All the same, I believe in the core message. Kids get a really bum deal in school, and we can do a lot better. Enjoy!

Hi Cindy, 
Good to hear from you, and sorry to hear you're having difficulty with Jason. I agree Jason is probably a smart boy, and I have no doubt he is not living up to his scholastic potential. Without knowing the exact details of the pink slip it's hard for me to know what the appropriate action to take is. 
The best I can do is try to draw lessons from my own experience. I was a smart kid when I was Jason's age, and my teachers found my behaviour disruptive (which of course it was - but try explaining that to a kid!). In the end I was suspended multiple times and it was decided best I be sent to a school with a much less disciplinary culture, where I actually thrived. Today I am every bit as rebellious as ever I was - but now there is no one telling me what to do, and I am able to hold down a well-paid creative job. 
When you're young and smart, you're made distinctly aware by every facet of society that you are different: by your peers and by adults. Lessons move too slowly to be of any real interest, so you start acting up. Typical pass-times often feel mindless and mundane; but the more rewarding intellectual pursuits that keep me busy today such as philosophy, debate and political protest aren't made available to younger people. 
What I'm suggesting is that while Jason's behaviour is proving a problem in the context of school, he is simply reacting to the environment being forced onto him, and he maybe requires a different kind of treatment to other children. Discipline is never, ever, ever going to work, because Jason is probably smarter than you and me put together. In fact, authority in general is part of the problem - Jason needs to be free to explore who he is, and he will never accept the word of an authority figure as justification for anything. He needs to know for himself. 
In my experience, school tends to reward sheep-like behaviour. Learn your times tables, learn how to spell, learn how photosynthesis works; learn the rules, don't question the rules, follow the rules. For someone with some intelligence and independence this will only be a destructive force in their life. Children have all sorts of skills, passions and talents which often go completely ignored in favour of forcing them through traditional scholastic disciplines where they all have to think the same. I don't want this for Jason, nor for any child. 
I would be happy to meet with you to discuss this matter in more detail, however I think it would be most appropriate if you were to get directly in touch with Jason's parents or legal guardians, who will be better positioned to talk to Jason and yourself about the situation than I am, being as I am a stranger on the other side of the internet who happens to have a similar email address to whoever you actually wanted to talk to. 
Nonetheless I hope you will take my comments to heart, and I would be most grateful if you would also share them with Jason's guardians. Not everyone knows how to deal with a smart, rebellious kid - sometimes it takes one to know one. 
Best of luck in all your endeavours,
Tom Jubert 
PS To you they are poor choices, to grown-up me they are poor choices; but to young Jason they are the only choices he sees available to him. The trick is not to try to 'correct' his poor choices to be more in line with those of the children who unquestioningly do as they're told; the trick is to offer him better, fairer choices that cater to his particular needs.

Friday, 31 July 2015

How Video Games Will Destroy Humanity

31st July 2015 EDIT: Full video here.

Recently I gave a little talk to games dev audiences at Subotron in Vienna, and Gamelab in Barcelona. The idea of the talk was to first establish some strong design rules I learnt from authors like Terry Pratchett and George Orwell - keep it simple, make it speak - and then to develop a science fiction world using those principles which might form the basis of a future game. As I did this I realised that video games were going to destroy humanity.

For those that requested it, here are the notes and attached powerpoint. For those that didn't request it, feel free to take a look, but note it's probably better live.

As always, feedback, thoughts and counter arguments very welcome.

Friday, 9 December 2011

Christmas Looms, Work Pervades, Sega Game is Awesome

Things have been slow around here (the blog, not the studio) over the last couple of months, and that's something I hope to correct in the new year. The reason for it is that Sept - Jan has been just about the busiest period of my career. There are good I've-had-lots-of-jobs-come-in reasons for that, but I've also been teaching the story design module at Southbank uni again, as well as taking the first step towards my PhD in the form of a Philosophy MA at King's College. I actually have to be out of bed by 8am four days a week.

Of most interest, though, is probably the secret project that's taking up most of my time. I'm currently narrative designer for a major new Sega IP for Playstation Vita being developed up at Sega's new 'boutique' studio outside of Birmingham. Boutique, for once, is actually being applied quite fairly - this is a bunch of around 15 highly talented chaps and chapesses producing what Sega sorely needs: new, ambitious, home-grown intellectual property. The studio's creative team is headed by Simon Woodroffe of Simon the Sorceror and Call of Cthulhu: Dark Corners of the Earth fame, and we're working on what is probably only the second game I've worked on which I felt might really do something great with its writing. (The first was the ill-fated Hydravision zombie game.)

The game's being designed from the ground up with narrative as its focus, and right now myself and another designer are knee deep in fleshing out the gameplay scenarios and producing a vertical slice. We're hoping to be able to announce details Q1 next year. Story development is actually in large part being informed by the aesthetics and philosophy of mind that I'm researching at King's, and I'll probably bore you to tears with some details on the latter some time soon.

In the meantime don't give up, stay chirpy, and we'll talk again very soon.

Saturday, 24 September 2011

Ride the Wild Rumpus!

New London indie party game night, Wild Rumpus, is just what we need.

Gaming isn't cool. I'm as surprised as you are. Even the name, 'gaming' - sounds kinda seedy, no? Almost like the games are playing us. Sad fact is that the games we really hold up as meaningful still carry teenage baggage (yes, Planescape tells a smart, inventive and evocative story; yes the girls mostly still have big tits and can be talked into bed after you've slain a few hundred goblins), and our mode of enjoyment still tends to be cooped up in a bedroom or lounge, alone, giggling to ourselves. We don't have the same mass participation and discussion that cinema promotes, or the same celebrity culture that marks the upper echelons of literature and drama. Hell, I went to watch a girlfriend at a L'Oreal hair colouring (not dressing, colouring) competition half a decade ago and I remember sitting in the audience watching all these passionate people and wondering how haircolouring could be cooler than the newest artistic medium on the block.

Before you say it, I know we have equivalent stuff. Starcraft tournaments, this week's Eurogamer Expo etc. But they're just not cool. I wouldn't do that on a night out. Sorry.

The Wild Rumpus is cool. Not cool in an exclusive way, but cool in a cool way, in the universal way.


The debut night consisted of one of my fave Brick lane bars filled with indie party games and music and a mix of local devs, gamers and lost ravers from the gig next door. Game of the night was undoubtedly Johann Sebatian Joust, a Playstation Move game that doesn't use a display at all, and asks players to keep their controllers still while jabbing and pushing their opponents. It's all supposed to be timed to the Bach music in the background, though that was way drowned out by the party. Anyway, I'd be surprised if they couldn't box this one as a standalone party game for £40.


It was excellent. The night is run (I found out by chance on the night - see, no bias) by my mate Ricky and his chums, and apparently the best way to keep up is on twitter. The next night is up in Nottingham next month, and they'll doubtless by back to East London shortly after that.

Oh, also, 2-player Super Crate Box in an arcade cabinet.

All photos copyright Natalie Seery

Friday, 16 September 2011

Some Arty Stuff From My Girlfriend

I have two tags for when I'm doing some shameless plugging - one I use for when I'm plugging my stuff, and another for everything else. I've been trying to work out, when I plug my girlfriend's new blog, which one I should use.

At any rate, Rox Herve is a French artist and film-maker, and you can tell she's good because whenever she takes a photo of me she does so in black & white. This is an artist's euphemism for "you're not pretty enough for full colour".

She also writes screwed up things about screwed up films, makes marginally less screwed up films at the parties we're not supposed to have, and paints things that I find entirely incomprehensible. I ask her what the point is, she tells me that that's exactly why I've missed it, then I screw up my face in confusion and she takes another B&W snap. (Incidentally she hates having the camera turned on her, so by all means desecrate her anonymity by visiting her Facebook page.)

More importantly, though, judge her stuff for yourself.

Wednesday, 27 July 2011

What Games Would You Recommend a Non-Gamer?















I was contacted recently by a professional writer from outside the industry who was interested in exploring interactive narrative for the first time. She asked for my professional opinion on a few games I could recommend as a good starting point. Rather than actually, you know, do that, I thought I'd open up the discussion because it's an interesting one.

What games would actually hold up on a narrative level to someone who isn't so accustomed to the sort of suspension of disbelief that's unique to games? We're all very used to ignoring things like repeated lines, dodgy voice, inexpressive animation, objective exposition and finding interesting features in space marine stories; but compared to film these features must appear very stilted and amateur (with which I don't have a problem).

So a game to recommend would have to deliver a story which ideally minimises these issues, and gameplay which is comprehensible to someone not already fluent in WASD and stick-to-cover. Most importantly it would have to demonstrate our relative unique strengths (ie interaction).

My temptation, of course, is to approach this with a kind of gaming cannon - Elite, Thief, Planescape etc - but of course the antiquity of these games would deter many modern gamers, let alone an outsider.

Here's Talaya's request in her own words:
"I wondered, if you had a minute, if you could suggest two
or three (or even four) games to introduce the world of gaming to a
non-gamer -- (new games, old games, anything.)  It'd be great to have
a starting point from a professional game writer."
Here are some starting points from my end.

Braid - Explore your past experiences and relationships a-chronologically. Braid's a platformer that draws on Mario's ubiquity but marries that formula with inventive time manipulation gameplay mechanics that reflect on the somewhat obscure, but certainly ambitiously poetic narrative.

Echo Bazaar - Enter a twisted, alternate version of Victorian London. This is a web MMORPG (a game based around character progression in a persistent online world) which doesn't particularly innovate on a mechanical level, but which does employ engaging, inventive fantasy writing as an absolutely central selling point in its world design.

Dinner Date or Dear Esther - Strange bedfellows, I know. Both are short narrative experiences in which the player's actions simply shape his experience of the same broadly linear narrative. Dinner Date is dialogue heavy and sees your character sink into his own psychoses as he awaits the girl who's never coming round. Dear Esther sees you exploring a deserted island where the environment is the greatest dramatic force in play.

Portal 1 - Explore a largely abandoned research facility run by a psychotic robot lady. Yep, this one's a mainstream game. This is the most polished, most complete and most traditional offering here. It's a character study and dark comedy before anything else; but it's also one of the best and most accessible puzzle games ever made. It's also, however, the most game-y game here: you'll need to learn some basic gamer skills like 3D aiming and quick reactions to get a handle on it. Incidentally, Portal 2 is probably more accessible and more polished, but for my money Portal 1's minimal / isolationist narrative is far more interesting.

Heavy Rain - Heavy Rain is very much a made for TV movie, a cliche murder mystery. What it lacks in dramatic quality, though, it makes up for in accessibility, polish and interactive narrative involvement. I almost didn't list it because much of it is somewhat embarrassing: the write-by-numbers structure and the (arguable) misogyny. However, as an accessible experience that puts interactive drama at its centre there are few alternatives that seem more likely to engage a non-gamer.

Everyday The Same Dream - A simply presented 2D adventure expressing a common theme: the monotony and meaninglessness of life. This game uses all the tools at its disposal expertly: its simple score, monotone graphics, faceless avatars and intelligent use of colour all work towards the game's central trick: the use of video game objectives and the requirement they be unlearnt in order to reach the end. It's a simple example of how a familiar theme can be expressed in an entirely new way to provide engagement with the material impossible in any other medium.

But this post isn't about what I think. What would you recommend Talaya or anyone else looking to get involved with our medium?

Wednesday, 13 April 2011

Is Art a Modern Religion?

This is another one of those 'WTF does that have to do with games?' posts. It's about questioning the value of art. You can find more philosophising here.

I'm due to go back to school. Starting September I'm aiming to enrol on the Philosophy MA at King's College, London. Somewhere at the back of my mind a doctorate is calling. For now, though, I'm very happy writing games and this course will just be a part-time thing to keep my brain alive. With that in mind, I'm trying to get back into gear by turning out some essays. This is one. Some notes before we start:

- I have a BA in philosophy, but I've never studied any aesthetics. I may be saying things that are painfully obvious, or got debunked centuries ago.

- If you're already au fait with objective and subjective values, and with art being the latter, you can safely skip to 'What is art?'

- This essay assumes the reader accepts religion as false. Some of the arguments are based on this belief.

- There's a too long, didn't read at the end.

On with the show!


Is Art a Modern Religion?

Art bares remarkably many of the hallmarks of a religion. Is its value something we've been conditioned to accept unquestioningly?

Defining the word 'art'
Clearly the word itself, 'art', is one whose definition has never ceased to be turbulent. For the purposes of this discussion I'll use it to refer to any thing, manmade or otherwise, which can be considered valuable beyond any practical purpose. This would cover - as I see it - anything that's ever been considered 'art', including music, photography, video games; a car chassis, a woodland clearing, or a building.

There's usually a further conversation to be had over which of these emotive things carry artistic value (often the painting or the opera), and which are 'merely' aesthetically valuable (eg blue wallpaper or a shiny watch strap). This is not a distinction I'm concerned with right now. For now when I refer to art, I refer most specifically to that pursuit a great many great people have dedicated their lives to creating, promoting, and assessing: the creation of art for art's sake.

Already, I think, we've hit a number of telling notes. We know that art is something which people - often unquestioningly, fanatically and otherwise to their own detriment - consider to be of utmost importance in their lives. Art is something we are all intimately aware of, but struggle to pin down. It is something we fight over (albeit in a far more subdued way than religion). Art is something on which we attempt to proliferate our own perspective at the expense of opposing movements. It is something which pervades every element of our society, be it the Dali design on Chupa Chups lollies or the carefully choreographed cutlery on a fine dining table.

Art is perceived as a 'real' value
Obviously I'm not seeking to question the existence of the things which we call art, in just the same way I would not seek to claim it impossible that someone called Jesus said some persuasive things at some point. Clearly paintings and books exist. My concern is the perceived value behind those things - namely, is there any true value to them, or like god is that value an invention of the psychethat makes the world a bit more bearable?

Art is something the most of us would take for granted as being in some intrinsic and timeless way fundamental to human existence. Specific examples aside, its value as a whole is something whose reality tends not be open to question. Crucially, therefore, artistic value is something with the ability to propel us through life in directions entirely unsupported by any rational facts.

Monday, 21 March 2011

I've Been Doing Some Writing!













I know, hard to believe. This particular writing has been nothing to do with games - though I've been chocka on that front since Feb so watch out for details on my latest three (three?!) projects over the next couple of months.

First, as I mentioned over here, I've been writing for performance recently, turning out some monologues at various events across London. I can't say how fantastic it is to actually get in the spotlight and see the reactions on people's faces, both good and bad. The one I'm happiest with is a development of a concept I came up with way back during my undergrad days at Southampton. I perform it in character, and it's about a guy who works for a major charity forging letters from third world orphans to their western sponsors. It usually gets a mix of dark laughs and gasps, and while it's a touchy subject I stand by the moral discussion I'm attempting to have, and usually remind people that I am not the character.

You can download a short story-ised version here.

Secondly, the short piece of philosophical science fiction that I posted... wow, I was going to say a couple of months ago; turns out it was last summer... has been published as part of an anthology. It's an interesting one, because the whole thing's a borderline scam. Usually when I produce short stories (and monologues for that matter) it's as a creative release - my chance to express myself and improve my technique. Occasionally I'll fire off something I'm happy with to a couple of competitions just for the sod of it. Turns out I won one and the prize is being published in this anthology.

Now, there's another way to spin that ball: that by entering the competition I've allowed someone to profit off of my writing for free. I wasn't even provided a complementary copy. Of course, if most of the other writers were amateur there's maybe a different emphasis on that, and I'm not particularly complaining: I of course ensured that I retained the rights to the story, and if it weren't being published there it's not like it would have done much beyond fester on my hard drive. But there's undoubtedly a murky middle ground in the new found popularity of internet and self-publishing, and I think I may have waded straight into it.

Monday, 21 February 2011

A Criticism of H.O.M.E.'s "The Case Against Homosexual Activity"

What's about to follow has nothing to do with games. It is, instead, an academic piece of philosophy evaluating the logical validity of an interesting piece of anti-homosexual theory I read. Given my recent write up on Infinite Ocean's philosophy you'd be forgiven for thinking the blog was taking a new direction. Maybe it is a bit, but not much. Long story short, I'm as passionate about philosophy as I am about interactive art, and I have a blog, so it seems like the right place to put it.

Again, this has nothing to do with games.

So. A few weeks ago I was writing a piece of fiction where I had my protagonist facing off against a homophobe. I wanted my bad guy to put up a fight, so I researched some common anti-gay arguments and came across the 'Heterosexuals Organised for a Moral Environment' website. I'm sure they appreciate the irony of the acronym.

I've written up a critique of their essay. HOME's original essay is 5,000 words, so I've made up...

The Long Version - About ten pages, very academic, plus some jokes and spelling mistakes on my part
The Short Version - About four pages with all HOME's unnecessary rhetoric taken out; less entertaining, but, you know, shorter. Still has spelling mistakes.

In the interest of full disclosure I should say that I am straight, that I fiercely oppose irrational discrimination, and that I consider myself an atheist moral subjectivist. The latter is a poncy way of saying I think morality is just another religion.

I've written to HOME to give them the opportunity to reply. All considered comments extremely welcome.

Sunday, 6 February 2011

Monday, 17 January 2011

Thoughts on the Plot is Gameplay's Bitch Redisign?

Yeah, that's it really. I'm still bummed out I started this thing in blogger rather than wordpress, and more bummed out that the old template I was using didn't support increased page width meaning all these wordy posts I turn out were looking even wordier.

Is black really slimming? Or does it make you sad inside? Please let me know, because I'm rubbish at visual design.

Thanks for reading, here's a simply lovely video review for your trouble (you won't regret the click).