Friday 13 May 2011

Designing a Dialogue System From Scratch @ GameCamp

I'll be at GameCamp tomorrow. If you're going, give me a shout via email or twitter and come say hello! If you've not got tickets but are in the area pop along to the most important bit: 4pm at the Southbank Students' Union.

This is my first year at the event, but I've heard fantastic things. It's also the first year it's been run at my uni, so I'll be feeling right at home.

I imagine I'll be holding a session at some stage. At the moment I'm considering:

Designing a Dialogue System From Scratch - A sort of design by committee (*groan*) session addressing the diabolical fact that dialogue interaction (mostly in the form of the dialogue tree) is one of gaming's oldest mechanics, and in much need of a refit. What happens if instead of building on existing tropes we analyse what qualities make up real world dialogue and then develop a system from scratch to model those features?

Hope to see you there.

8 comments:

  1. This sounds interesting. For those of us that can't attend, would it be possible to post some slides or summary or videos or whatever from this session?

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  2. May be someone takes photos, but there won't be any slides because a) I hate slides and b) so does GameCamp.

    However, if it goes down and it's a success I'll be sure to document here.

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  3. I wish I could be there. I await the documentation, sir.

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  4. This stuff is really important, Tom. The gaming world has an increasing appetite for real depth rather than just eyecandy. How did it go?

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  5. Really well. Needed a bit more time than I had to really get into it, but good feedback all the same. Details to follow in another post.

    I also held a debate on the ethics of wargames. Bit of a shambles by comparison, but fun all the same.

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  6. I'm very interested in this topic. PLEASE post a transcript for those of us who live thousands of miles away! Thanks so much! =)

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  7. Yeah, "Designing a dialogue system from scratch" is a topic I'd be very interested in hearing about.

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  8. Just as an update, I'm doing a considerable piece of work on the ideas we began at the conference, and they'll be posted in the next week or two. Should be theory-tastic. *Ahem*

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