This is, of course, no guarantee that it will actually arrive there. All the same, 3am this morning marked the deadline for this year's Independent Games Festival, and the Ir/rational team were unsurprisingly working up to the wire. It's been worth all the ball-ache of learning about ad-hoc dev profiles, text blitters and orientation bugs because finally we have a decently representative vertical slice. Finally we know where we're going with the game, and we can show people. I shall do so...
...now!
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Rick's Office - serves as the HQ, and highly adaptable - the room reflects progress in the story. |
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The game map. The first episode will feature 3-4 such map screens, each with unique locations and characters. |
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The tone of the game is tongue in cheek. |
So we've currently got about 20 minutes of gameplay. Over the next couple of months I'll be designing the remaining puzzles (the rough plot is already in place) with a view to releasing the first episode Some time in Q1 2013.
You can read more about Ir/rational Investigator at
Steam Greenlight. Although Imre of
Bossa Studios had a play the other day and said it was a "great idea, but shakey implementation" - so don't get too excited, because he knows his stuff!
if you're interested in testing ir/rational do let me know!
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