Tuesday, 23 November 2010

4 More Free Web-games...

...because free web-games generate hits. And also because, just like commercial release, or XBLA, or the AppStore, there's a shit load of shit obscuring the good stuff. In short, I've played a lot of shit so you don't have to.

This is a follow up to the 'Why free is the Future' post I put up an indiscernible amount of time ago, and these are the games that basically made the grade but I didn't have time to include. They're still guaranteed better than 95% of the stuff out there, and I'm going to try to be more critical this time.

It never ceases to amaze me how many truly talented programmers and artists there are out there who're content to turn out clones.

The Company of Myself
The Company of Myself is a pretty trad make-copies-of-yourself-to-complete-the-game game (though I love that we're now inventive enough with our mechanics that that can be a genre). It combines that mechanic, though, with a very personal story. It's not a fresh perspective - guy loses girl, moans a bit - but it's one that, while pervasive, will never be less than relevant. Braid-lite, maybe.

Little Wheel
A bit like Loodon, Little Wheel is perhaps stronger in its aesthetics than its gameplay (which is simplistic point & click). It's beautiful, and the narrative is touching in a self-consciously-designed-to-tweak-the-emotions-of-a-broad-audience, Disney / Pixar kind of a way. but then the fact I'm even making those comparisons can't be a bad sign. Not truly interactive, but worth a crack.

Time Kufc
Yeah. This one's kinda fucked up. Hence the oh-so-clever name. There are a lot of games that play with the idea of time travel as a gameplay mechanic these days, but for me Time Kufc remains the game which has most coherently tied that mechanic into the narrative. A standard platformer with rewind / restart mechanics, you navigate a seemingly endless labyrinth in pursuit of... well... yourself, I guess. Past and future incarnations of yourself guide or taunt you, and the game's unnerving in a Cactus kind of a way, without entirely abandoning comprehension.

Gateway II
I can't claim the puzzles in this one don't have their flaws, but it's worth persevering and resorting to a walkthrough if necessary. You guide a a box-like character through a series of rooms, entering and existing what appear to be different streams of reality. There's a lost-girl plot in there somewhere, but all told this reeks of imperfect implementation of an ambitious idea that winds up thoroughly playable.


  1. I thoroughly enjoyed the Company of Myself when I played it a while ago. I thought it was about as well executed as it could have been in terms of interaction and narrative.

    Little Wheel was beautiful. But then again I love robots. So I may have a soft spot.

    Time Kufc, is, um, I didn't personally like it. Fun gameplay, but the plot...annoyed me? It seemed more like a concept (an interesting one) than a plot...if that makes any form of sense?

    Gateway for me suffered from exactly what you claim, and there's not much else to say about it.

  2. What happened to your plot in unexpected places series D:

  3. That one's an ongoing thing, one per month maybe :-)