fascinating interview with Zombie / RPG hero, Brian Mitsoda, by someone else with a Zombie RPG. Die2Nite is developed by French outfit, MotionTwin, and began life at http://www.hordes.fr/
The French iteration has been running for a while, and had some positive write ups. I've not gone too far into it yet, but the core mechanic seems broadly familiar: spend action points in the text and image driven web interface, develop your character and equipment, and await the inevitable zombie onslaught that arrives at midnight. Each online shard only houses 40 players, which is a conceit that appeals to me - tighter games with the ending in sight, without losing the co-operative progression of an MMO.
So, I've got a bunch of beta keys to give away. For some reason, the guys at Motion Twin think I have enough readers to actually shift ten keys!) First come first serve, just drop a note into the comments telling me why you'd survive in the zombie apocalypse when everyone around you is muttering disconcerting things about brains, and either include your email address or drop me a mail to the usual place if you'd rather not publish it.
I'll be interested to delve into the game more once I'm not quite so busy - will it be a dramatic, multiplayer experience, or another shallow time sink?
Ah well, at least it's got zombies.