This is, of course, no guarantee that it will actually arrive there. All the same, 3am this morning marked the deadline for this year's Independent Games Festival, and the Ir/rational team were unsurprisingly working up to the wire. It's been worth all the ball-ache of learning about ad-hoc dev profiles, text blitters and orientation bugs because finally we have a decently representative vertical slice. Finally we know where we're going with the game, and we can show people. I shall do so...
...now!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1ZLfshTWXxiq8P1NlnnVJBf0lIjVOj1DteZuwpSXxhwLpQUisdpELNk7ql4Fw11DPZFXKxQaUqQO2kbM3YCiBcH9DQlRES5x_a8pjEEPX-w_hm3TAUAYuUJuX8l6JkOgWhjGSCerczLZi/s400/Office+bed.png) |
Rick's Office - serves as the HQ, and highly adaptable - the room reflects progress in the story. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMV4S8t6v1t10HLoC3_MVd5mSH2fs0LkqpMZGx7P8whKBWz9KceNYcclFH75ELn5sv1D00yg6eZaqnKf3ZZ0YpNA6IQNx4bAfopHrnEr-37-raviH0rjZeUdebD75yEZ_pyZnpk-w5UxSV/s400/oldtown_conjecture-slice_bottom.png) |
The game map. The first episode will feature 3-4 such map screens, each with unique locations and characters. |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_jTgZxZMDMlOWGsRqW_EQkxrewlK0Aq_J1tKQOgsrR2Ti_-9ltDrtVvbFs5q4gIFI-7VusDX52a68OeS8uEaZ9uhBK5DYg_idpd4On40DZqUH-mmm_4uORQ5sAyJegEPrvjEU3PcO3eK_/s400/waitress.png) |
The tone of the game is tongue in cheek. |
So we've currently got about 20 minutes of gameplay. Over the next couple of months I'll be designing the remaining puzzles (the rough plot is already in place) with a view to releasing the first episode Some time in Q1 2013.
You can read more about Ir/rational Investigator at
Steam Greenlight. Although Imre of
Bossa Studios had a play the other day and said it was a "great idea, but shakey implementation" - so don't get too excited, because he knows his stuff!
if you're interested in testing ir/rational do let me know!
ReplyDeletehttp://www.tomjubert.com/contact