Friday 19 October 2012

Ir/rational Investigator Heads to IGF 2013

This is, of course, no guarantee that it will actually arrive there. All the same, 3am this morning marked the deadline for this year's Independent Games Festival, and the Ir/rational team were unsurprisingly working up to the wire. It's been worth all the ball-ache of learning about ad-hoc dev profiles, text blitters and orientation bugs because finally we have a decently representative vertical slice. Finally we know where we're going with the game, and we can show people. I shall do so...!

Rick's Office - serves as the HQ, and highly adaptable - the room reflects progress in the story.

The game map. The first episode will feature 3-4 such map screens, each with unique locations and characters.

The tone of the game is tongue in cheek.
So we've currently got about 20 minutes of gameplay. Over the next couple of months I'll be designing the remaining puzzles (the rough plot is already in place) with a view to releasing the first episode Some time in Q1 2013.

You can read more about Ir/rational Investigator at Steam Greenlight. Although Imre of Bossa Studios had a play the other day and said it was a "great idea, but shakey implementation" - so don't get too excited, because he knows his stuff!

1 comment:

  1. if you're interested in testing ir/rational do let me know!