Sunday 29 April 2012

Writing & VO Direction: My New Video Demo


So a couple of months back I was approached to write and direct a character trailer to show off the technology and know-how at Cubic Motion, Wave Studios and 3Lateral. The result is due some further polish, but is mostly complete, and is embedded below for anyone interested.

The character was in place before I began, and he's not the sort of chap I would tend to jump at the chance to write for. Let's say he's Binary Domain rather than Penumbra. So the script I produced was in some sense coming from that place. It's about this traditional video game brute who sees and feels threatened by the rise of the more complex, nuanced characters around him. Ultimately he takes comfort in the thought that people like him will always pervade; there will always be room for the big dumb action hero, and provided we have alternatives why on earth would we want things any other way?

There are a couple of audio picks I'm not sure about, but the guys at the various studios involved have turned out a great result. Hope you enjoy it.


4 comments:

  1. I do worry that perhaps as a portfolio piece it's a bit one note, AAA space marines ;-)

    What do you reckon?

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  2. Looks great. Sounds good. I like the idea, but it could be shorter I guess. Things almost always sound better when they're shorter. The biggest sticking point for me was that I couldn't figure out if he was saying 'feminists' (which would have been a step too far I think) or 'family' (which would turn him into an oddly pathetic figure) until I figured out that it was a name or something although I still can't really make it out.

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  3. The laughter seemed a bit off and took me out the moment as it were but otherwise it pulled me in fairly well with the writing being one of the main reasons for that. The animation on the lips did feel to me to be slightly exaggerated and didn't look quite natural.

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  4. Yeah, the name was 'Euphemios'; not a good pick on my part!

    The laughter - agreed. We had some ideas for how to make that work, I'm hoping it might be better framed in the final version.

    Rather impressive, though, what can be achieved these days with just a camera and some software...

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