Saturday, 15 June 2013

The Swapper Sort of Postmortem & Game Key Give Away!


That's what I felt when the first review came in. Admittedly we'd had some indication from the press that The Swapper's reception would be warm, but I don't believe anything until it's in front of me, hence the non-committal tone of the pre-release post.

As it turns out, things went well. In fact, I think we've all been blown away by the game's reception, and by the fact that everyone is now paying their bills. Certainly I have never read kinder words about my work, and I'm thrilled that it's on a game I was so heavily involved with, and which reflects my particular philosophical passions so well.

So I was going to write this piece as a sort of round-up of some of the criticisms made in reviews, and look for where we went wrong. I'm certain there are places that we went wrong, but it seems the reviews are not going to tell us where. Instead I'll just delay it by telling you about some of the nice post-release stuff we've got going on.

First off, the Steam forums have developed into an active little community:
  • Fans are racing our level designer, Otto, for speedrun times. Otto currently has it with 29m24s, and if you've played the game you should check out his vid for sheer elegance, and to wonder how even the guy who built these levels can keep track of who he is when he's hurtling through the game at this sort of pace.
  • People are discussing the story at great length.
  • I have deviously persauded people to read more about philosophy of mind.
  • And, okay, there's also a four page contingent of people with Intel HD graphics waiting for a fix. It's coming, but until then be warned: this game probably doesn't work with Intel HD graphics.
Second off, I have two Steam codes for The Swapper to give away. Would you like one? If so, write your most convincing three word argument for the existence of god in the comments and check back in about 5 days. The two I like the most will earn themselves a Swapper key!

Finally, expect a fuller analysis of what we did in the game, why, and how we could have done it better at some point soon.



    Though admittedly it only works if God says it.

  2. “Checkmate Atheists” is my two-word post-compo version.

  3. Still two days left to run on this if anyone else wants to get in! Though looks like you're already up against some stiff competition.

  4. Okay, entries are in, winners are being announced!

    And they are:

    George Nakos with "Someone needed entertainment"
    Wastrel with "Stretch goal: Afterlife"

    Guys, please drop me a note by email ( and I'll send over your keys!

  5. Wastrel, not heard from you yet! Drop me a line in the next few days or I suppose I'll give it to the next best answer!