Saturday, 17 July 2010
Unannounced Ubi Project is Driver: San Francisco!
A short and fun one, this. The second project I've been involved with that will see release this year can now be revealed as Driver: San Francisco. The trailer is particularly whizz bang, but if anyone can teach me how to make YouTube videos embed in skinny Blogger columns without going off the edge of the screen you know where the comments box is :-)
For those that don't know, I'm represented professionally by Sidelines, an agency dedicated to providing experienced video game writers and narrative designers. Do check them out if you're not familiar already, their audio arm - Side - recently won a Develop award. I was part of a Sidelines writing team including Dean Wilkinson (Little Big Planet), Iain Lowson (Wheelman), Gordon Rennie (Rogue Trooper) and James Worrall (GTA 3), personally developing and scripting more than 30 in-game characters.
Check out the previews for a fuller run down, but the central Big Interesting Shiny Thing is the frankly bat shit crazy 'shift' mechanic. When Driver's released in November this year it'll mark the first of my AAA projects to hit the shelves, but when I first saw the pitch I would have sworn it was out of left field: in a twist I thought might have been reserved for an in-game reveal, series protagonist Tanner is in a coma dream in which he can posses the drivers of other cars. The monstrous amount of dialogue I produced was for the incidental barks of the terrified passengers in the cars you take over. It was Fun. My favourite was, I think, the car salesman who's torn between screaming for you to watch the paintwork and trying to point out the finer features of the ABS.
The tone verges on dark humour in places, so it was right up my street. It's not ideal that I've not seen any more of the game than is in the trailers, but I hope the writing is well implemented and that the gameplay lives up to the promise of this debut footage.